
Looking at the qualities of the last-gen versions, you'd expect Xbox One X to deliver the best rendition of the game - but that's only partly true here. In-game DRS can't be entirely ruled out, but the game looks consistent in terms of image quality, with only the flickering HUD giving any sense of a resolution change. There seem to be fixed pixel counts on all systems with no obvious dynamic resolution scaling, but what is interesting is how the HUD overlay actually does seem to change res. On top of that, ray tracing features are absent, of course, but that's fine. There are no graphics toggles of any kind. Similar to Xbox Series S, the wealth of performance mode variations seen in the Series X and PS5 releases are gone.


Performance is still unlocked too, when a 30fps cap really would have made a positive difference, but I went into this one with low expectations, which the last-gen versions comfortably exceed. And lastly of course, the 60fps target of the PS5 and Series X versions gives way to something lower on last-gen machines - a sub-40fps frame-rate or even sub-30 in stress-test scenarios. The buggy NPC animations and physics return too. The fundamental technological issues remain: the glaring shadow pop-in is back - and actually a bit worse here. I've spent the last week playing Saints Row on last-gen PS4 and Xbox One systems - and honestly? It's really not that bad.
